Media Buying
How to Build an iGaming Media Buying Team That Doesn't Fall Apart

Teams are collapsing across the vertical right now, and it is not a run of bad luck. ROI in iGaming has fallen to what practitioners are calling historic lows, percentage grids followed it down, and the cuts have reached beyond weak buyers into entire management rosters. Over the past year the market has watched whole teams, services and affiliate networks close, while CVs have come to noticeably outnumber vacancies. The question is no longer how to grow. It is how not to fall apart. Here is what a team that survives is actually made of.
Why Teams Are Breaking Right Now
Two causes are stacking on top of each other, and both are structural.
The first is regulation. Governments noticed the size of the money flowing through online casino and took an interest in controlling it. It becomes harder for the advertiser to operate in a geo, payment methods start failing, domain zones get blocked, and in some markets criminal liability enters the picture. More risk, smaller payouts, and that reaches the buyer as a cut percentage grid.
The second is saturation. Over three to four years the CIS community produced a sharp rise in the number of buyers, teams and managers of every specialty. Competition doubled from both directions at once: traffic in the auction got more expensive, and more people now compete for each job than there are jobs.
The uncomfortable but useful conclusion: if your team was held together by high ROI and nothing else, it is already at risk. That particular support disappeared for everyone simultaneously.
Structure: What Actually Scales
According to market data on in-house iGaming buying teams, the structure moves through three recognisable stages, and the payroll between them differs by an order of magnitude.
Launch. A team lead builds the buying operation from zero, runs traffic personally, and builds the processes at the same time. Alongside them sit several media buyers and a designer, in-house or outsourced. The format suits testing hypotheses: new geos, new products, new sources. Monthly payroll runs around $7.8k on a CPA model and around $11.5k on a percentage-of-spend model.
Growth. Then come the roles that did not exist at launch: a project manager takes processes, coordination and onboarding, a dedicated finance manager takes budgets, payouts and cost control, an integrator builds the technical infrastructure. At roughly twenty people, payroll runs around $22.5k on CPA and $31k on spend.
Multi-source. In a large team a separate Head of Traffic Source owns each channel, an operations manager coordinates project managers across teams, and a centralised design department gets its own head. Buying works in tight contact with product, analytics and finance. Payroll runs around $110k on CPA and $145k on spend.
The numbers matter less in themselves than in what they reveal: every new role is a permanent cost, not an improvement. And that is exactly where the most common mistake hides.
The Mistake: Hiring Roles Before the Process Exists
When things are going well the temptation is obvious: expand the roster. In come SMM, PR, another manager, because "the team is growing." The downturn showed that these are precisely the positions that go first, and not because the people were bad. It is because there was no money-producing process underneath them.
The order has to be reversed. A role appears when the work already exists, when somebody is already doing it badly or at the cost of their day, and when it can be described. You need a finance manager not "to have one" but when tracking budgets and payouts has started eating the team lead's day. You need an integrator when the technical infrastructure breaks faster than it can be patched by hand.
A team that does not fall apart is not a team with a big roster. It is a team where every role closes a process you can point at.
What Nobody Budgets For
Now the thing our industry tends to treat as soft and optional, even though it directly decides whether a team survives a hard period.
Psychological safety is not about comfort. It is about whether a person can calmly flag a risk, ask an awkward question, admit a mistake and ask for help without damaging their relationship with their manager. For a business this ties straight into decision quality: when problems go unspoken, the company sees risks later, fixes mistakes slower, and loses its strong people faster.
In our vertical the stress factors are built into the work itself. High tempo, where geos, requirements and regulation change constantly. Competitive pressure, where the result is needed fast and the cost of an error is high. Uncertainty, where today's bundle does not work tomorrow.
What mature teams actually do about it: they prepare their managers (a lead has to be able to give feedback, notice overload and resolve conflict before it wrecks a process), they keep open channels for difficult questions, and above all they build a culture of professional disagreement, where you can argue hard with an idea without making it personal.
For a buying operation this has a direct monetary expression. A buyer who is afraid to say "the bundle isn't flying, I've been burning budget for three days" will burn more than the buyer who says it on day one.
Signals Your Team Is Quietly Falling Apart
A collapse almost never starts with a resignation letter. It starts earlier, and here is how you see it:
- Two people talk in meetings and everyone else is consistently silent. That is not agreement, it is an absence of safety.
- Mistakes get reviewed looking for someone to blame rather than for a cause. After a few of those, mistakes simply stop being reported.
- Nobody asks basic questions, because it feels embarrassing. Later this shows up as hidden errors and slow onboarding.
- People have stopped arguing about decisions. Silence in discussion is not maturity, it is burnout or fear.
- Roles accumulated faster than processes, and half the team cannot explain which result they own.
- The entire motivation rested on high ROI, and when that fell there was nothing left holding people together.
Summary
- The crisis is structural: regulation shrinks payouts while market saturation raises competition for both traffic and jobs.
- A team held together only by high ROI is the most exposed, because that support vanished for everyone at once.
- Structure moves through three recognisable stages, and every new role is a permanent cost rather than an upgrade.
- Hire a role for a process that already exists, not the other way round. Bloated rosters went first.
- Psychological safety is not a soft topic, it is the speed at which bad news reaches you.
Teams that do not fall apart are not distinguished by having genius buyers. They are distinguished by problems becoming visible early, and by people being able to say so out loud.
Building or rebuilding a team and want processes that don't rest on one person? We have walked this road and we teach how to assemble buying as a system. Reach out and we'll break down your case.
Glossary terms in this article
Unfamiliar with a term? Each links to a full definition in our affiliate & iGaming glossary.
You might also like

How a Casino Works Inside: The 15 People Who Decide Your Rate
You talk to one person, the affiliate manager. Between your click and your rate stand more than fifteen people across five teams, and almost every one of them can save…
Read article →
Facebook Media Buying for iGaming: The Decision Chain from Ad Account to Scale
Most material on Facebook media buying in gambling is either a case study or a digest of platform news. Neither explains the thing that actually decides the outcome: in…
Read article →
Affiliate Payout Holds: The Media Buyer's Hidden Cost of Financing a Partner for Free
Here is the thing most media buyers have quietly accepted: an affiliate program holding your money for 30 to 45 days is now treated as normal. Nobody blinks anymore.
Read article →